Les talks se tiendront au CCSTI (Musée des sciences)
9h00 - 9h50 Accelerating VR with VRWorks
Tristan Lorach, Nvidia
Across graphics, audio, video, and physics, the NVIDIA VRWorks suite of technologies helps developers maximize performance and immersion for VR games and applications.
This talk will explore the latest features of VRWorks, explain the VR-specific challenges they address
9h50 - 10h40 How to use Mixed Reality?
Benoit Le Pichon, Microsoft
Building Mixed Reality
Experiences for Microsoft HoloLens
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in relation to your real world, unlocking new insights and capabilities.
This session is your introduction to building 3D Mixed Reality applications and games using C#, Visual Studio and Unity. Science fiction becomes science fact, and Unity & UWP developers are at the front of this revolution. Come learn how to get started and build your journey into a world of holograms you create.
Benoit Le Pichon
Please let us know if you can make it