VRIC 2016


Take a look at the final program!


& book your ticket here to benefit from the best rate!


In 2016, VRIC is evolving and the professional world can now be part of this leading international scientific conference.

VRIC 2016 will gather 170 pros and specialists in Virtual and Augmented Reality, information systems, science and industry, to work together and produce a "Vision" towards the future uses of cutting-edge technologies.

More than ever, VRIC Laval Virtual is the key event to attend to be part of the tremendous growth of Virtual and Augmented Reality technologies! 


Join the group of specialists inventing the future!

The Laval Virtual Roadmap is presented after the third day of conference and it aspires to become the reference of the future trends of VR/AR trechnologies (like the Gartner Hyper Cycle). Together, you will imagine and launch projects that will change the way we live.


Be part of the tremendous growth of Virtual and Augmented Reality technologies. Register online.


LV2015 Conf work shop 170




Wednesday, March 23 – 10am to 6pm   

Take a look at the Keynote Speakers bio here

 International speakers will present their vision of the future of new technologies and the first draft of the "Laval Virtual Roadmap" created during the Laval Virtual Seminar headed the two days before VRIC.

Confrences and Round Tables will bring together these visionary leaders -  industrialists and scientists -  to exchange their visions and needs for the next 5 years. Register.


Official Opening

Dr. Simon Richir, Arts et Metiers ParisTech, Laval Virtual Scientific Director


10h10 (Wed 23)

Beyond Fun and Games: Virtual Reality as a Tool of the Trade

Dr. Carolina Cruz Neira & Dirk Reiners

Emerging Analytics Center, University of Arkansas at Little Rock, U.S.A.

VR technology is much more than goggles, there are many ways to build devices and systems to immerse users in virtual environments. There are also a lot of challenges in aspects related to creating engaging, effective, and safe VR applications. This talk will present our experiences in developing VR technology, creating applications in many industry fields, exploring the effect of VR exposure to users, and experimenting with different immersive interaction models.

Carolina Cruz-Neira is a pioneer in virtual reality, known for being the co-inventor and developer of the CAVE virtual reality system, for developing several of the most used VR APIs and for creating large-scale research centers focused on VR technology and applications.

10h45 (Wed 23)

Light-Field Technology: A Revolution to Imaging and Display

Dr. Oliver Bimber, Institute of Computer Graphic, Johannes Kepler Univ Linz

Light fields have the potential to revolutionize everything we related to imaging and display technology today. As a four dimensional scene representation, they are more powerful than 3D, and less complex than a 5D plenoptic representation. Modern approaches in optics, material science, and computer science are leading light fields to fundamentally new applications that go far beyond computational photography. 

Augmented Reality & Light-Field Technology expert, Bimber's research interests include visual computing and optics in the context of next-generation display and imaging technologies.

11h20 Coffee break


11h45 (Wed 23)

Beyond Video Games: A Virtual Reality Revolution in Behavioral Health

Dr. Skip Rizzo, Institute for Creative Technologies

Two decades of research on Clinical VR now stands poised to drive the availability of scientifically informed therapeutic consumer products. From VR systems designed to treat Phobias and PTSD to Virtual Human role play systems for teaching social and job interview skills to persons on the autism spectrum, VR will have a significant impact on the future of behavioral healthcare.

Psychologist Skip Rizzo conducts research on the design, development and evaluation of virtual reality (VR) systems targeting the areas of clinical assessment, treatment rehabilitation and resilience. Rizzo is working with a team that is creating artificially intelligent virtual patients that clinicians can use to practice skills required for challenging clinical interviews and diagnostic assessments.

12h20 (Wed 23)

The Future of Work with Augmented Reality

Christine Perey, AR for Enterprise Alliance

In the future Augmented Reality-assisted systems will improve many aspects of the workplace. Dynamically organizing systems with 5G networks, head-mounted optical see-through display devices and a variety of networked objects and sensors, will offer a range of new possibilities. For those who perform tasks involving the manipulation of physical world objects, the suite of technologies will increase productivity and safety while at the same time reducing errors and costs. 

Christine Perey is founder and the executive director of the AR for Enterprise Alliance, the only global member-based organization focusing on accelerating Augmented Reality adoption in enterprise. Her company, PEREY Research & Consulting, provides research, risk assessment and roadmap development services to companies seeking to use Augmented Reality technologies and Augmented Reality industry leaders. 

13h00 VRIC Lunch (Diocèse Refectory)

Lunch provided on site, included in the registration fee.


14h00 (Wed 23)

The vision and the needs of industry on future uses of virtual technologies

Round table and debate, exchanges with the audience


Alexandre Godin, Ergonomist & Technologist @Airbus Emerging Technologies and Concepts

Georges Karvelis, Président @Sintax Transport France

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech


14h45 (Wed 23)

How VR & AR technologies are going to change the World? The results of the first Laval Virtual Seminar

Round table and debate, exchanges with the audience


Carolina Cruz Neira & Dirk Reiners, EAC - Oliver Bimber, Univ Linz - Skip Rizzo, ICT - Christine Perey, AR for Enterprise Alliance - Alexandre Godin, Airbus - Georges Karvelis, Sintax

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech

16h00 Coffee break


16h30 (Wed 23)

Virtual Avatars and Real Brains: How do they Interact?

Pr Alain Berthoz, College de France

Alain Berthoz will describe recent research on the brain mechanisms underlying brain-avatar relationship and the potential consequences in various fields like  neuropathology diagnostic adn rehabilitation techniques from child development to aging, remediation and education, technology, and modern design in industry. 

Alain Berthoz is an engineer and neurophysiologist, member of the Academy of Sciences, the Academy of Technology and honorary professor at the College de France (Chair of physiology of perception and action).


17h30 (Wed 23)

How are we going to work tomorrow?

Presentation of the Organization of Laval Virtual 2016 Workshops

(to take place on Thursday, March 24 - Register for one to three days)

Etienne Armand Amato, CNAM - Stéphane Bouchard, Université du Québec en Outaouais - Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF - Sébastien George, Maine University - Philippe Lépinard,  Univ Paris-Est Créteil - Alain Lioret, Paris 8 University - Samir Otmane, University of Evry -

moderated by Simon Richir & Marc Pallot, Arts et Metiers ParisTech


20h30 (Wed 23)

LV Party at CCSTI

(« Musée des Sciences » near the entrance of the exhibition)

not mandatorily included in the registration fee, register online or at exhibition entrance


Thursday, March 24 – 9am to 6pm   

During this day, the Laval Virtual Roadmap will be refined in 6 different fields:

  • Workshop 1: Simulation & Training with Sébastien George, LIUM, Maine University, France and Philippe Lépinard, Learning & gaming lab Gamixlab, Animateur du réseau SimAFor, Université Paris-Est Créteil, France
  • Workshop 2: Leisure & Art with Alain Lioret, Université Paris 8, France
  • Workshop 3: Innovation & Technologies with Olivier Christmann, Arts et Métiers ParisTech, France and Philippe David, SNCF, France
  • Workshop 4: Future Industries & New Uses (Including building sector & smart cities) with Marc Pallot, Arts et Métiers ParisTech, France, and Samir Otmane, IBISC Laboratory, University of Evry, France
  • Workshop 5: Improving health and quality of life with Stéphane Bouchard, Université du Québec en Outaouais, Canada
  • Workshop 6: Avatars and Virtual Bodies with Etienne Armand Amato, UPEM, DICEN-IDF, and Noam Assayag, Atelier Z, France


LV2015 Conf work shop 206

9h00 (Thurs 24)

Workshop opening and paper session 

11h00 (Thurs 24)

Coffee break & poster session

11h30(Thurs 24)

Workshop creative session



VRIC Lunch (Diocèse Refectory) (For all workshops)

Lunch provided on site, included in the registration fee.


14h00 (Thurs 24)

Workshop discover session – Exhibition guided tour

The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop

16h00 Coffee break 


16h30 (Thurs 24)

Workshop synthesis session: 2025 Vision

The workshop participant develop and synthesize their vision for technologies and new uses that will be shared the next day.


18h15 (Thurs 24)

Shuttles from exhibition to Laval Grand Theatre


19h00 (Thurs 24)

Laval Virtual Awards Ceremony

& Cocktail buffet supper at Laval Grand Theatre

Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15


>> Click on the title of the drop-down menu below to see the detailed program of 6 workshops.  


Workshop 1: Simulation & Training

Co-chair: Sébastien George, LIUM, Maine University, France / Philippe Lépinard, Learning & gaming lab Gamixlab, Animateur du réseau SimAFor, Université Paris-Est Créteil, France


Fast computation of soft tissue deformations for real-time medical training simulators: the HEML method and Open-source software

Zhuowei Chen and François Goulette


Virtual ISU: Locomotion Interface for Immersive VR gaming in Seated Position

Toshikazu Ohshima, Hiroki Ishihara and Ryuki Shibata


Eukaryo: Virtual Reality Simulation of a Cell

Douglas Yuen, Christian Jacob and Stephen Cartwright


Real Virtuality: A Multi-User Immersive Platform Connecting Real and Virtual Worlds

Sylvain Chagué and Caecilia Charbonnier


Designing Adaptable Virtual Reality Learning Environments

Julien Saunier, Mukesh Barange, Bernard Blandin, Ronan Querrec and Joanna Taoum


Impact of Tangible Interface’s Geometry on Task Completion for Learning and Training

Matthieu Tessier, Masahiro Ura and Kazunori Miyata

Workshop 2: Leisure & Art

Co-chair: Alain Lioret, Paris 8 University, France


Blender: a Framework for Cross-media Cultural Heritage Applications

Antonella Guidazzoli, Silvano Imboden, Daniele De Luca, Luigi Verri, Maria Chiara Liguori, Giovanni Bellavia and Antonio Baglivo


Glassless Augmented Display for Public Signage

Akihiko Shirai, Hisataka Suzuki and Kazuhisa Yanaka


Eye tracking for understanding aesthetic of ambiguity

Elhem Younes and Alain Lioret


Plant Interaction

Sijia Tao, Yiyuan Huang and Alain Lioret


Dramagic: Sound Animation Design for Enchanted Things

Mio Yamamoto, Nobuhisa Hanamitsu, Heesoon Kim, Kouta Minamizawa and Masahiko Inami


Potel: Virtual Pottery Designer for Tanglible Art

Juan Sebastian Munoz Arango and Carolina Cruz-Neira.


Workshop 3: Innovation and Technologies

Co-chairs: Olivier Christmann, Arts et Métiers ParisTech, France - Philippe David, SNCF, France


Ambiculus: LED-based Low-Resolution Peripheral Display Extension for Immersive Head-Mounted Displays

Paul Lubos, Gerd Bruder, Oscar Ariza and Frank Steinicke


Improving shape perception in virtual reality systems using toed-in cameras

David Aurat, Laure Leroy, Olivier Hugues and Philippe Fuchs


Design and Development of a Portable Virtual Reality Headset

Kumar Mridul and Ramanathan Muthuganapathy


Smart Glasses with a Peripheral Vision Display

Taruko Nakao, Masashi Nakatani, Liwei Chan and Kai Kunze

Workshop 4: Industry Future & New Uses

Co-chairs: Marc Pallot, Arts et Metiers ParisTech, France - Samir Otmane, IBISC Laboratory, University of Evry, France


Towards Assembly Steps Recognition in Augmented Reality

Alia Rukubayihunga, Jean-Yves Didier and Samir Otmane


GLOVR: A Wearable Hand Controller for Virtual Reality Applications

Marco Marchesi and Bruno Riccò


A Questionnaire to Measure the User Experience in Immersive Virtual Environments

Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann and Simon Richir


Modelling Simple Human-Robot Collaborative Manufacturing Tasks in Interactive Virtual Environments

Elias Matsas, George-Christopher Vosniakos and Dimitrios Batras


ArLive: Unified Approach of Interaction Between Users, Operable Space and Smart Objects

Marc Teyssier, Grégoire Cliquet and Simon Richir


Workshop 5: Improving health and quality of life

Co-chair: Stéphane Bouchard, Université du Québec en Outaouais, Canada - Peggy Wu, Smart Information Flow Technologies 

We Wave II, an interactive somatic game in an immersive and participative environment

Ko Yi Chun and Hsieh Chen Wei


An Affordable Virtual Reality System for Treatment of Phantom Limb Pain

Ronni Nielsen, Bartal Henriksen, Laszlo Szabo, Nicolaj Evers, Martin Kraus and Bo Geng


DREAM - Decreasing REcurrent pain and Anxiety in Medical procedures on a pediatric population

David Paquin, Jean-Simon Fortin & Sylvie Le May


Wearable Haptic Augmentation System Using Skin Vibration Sensor

Tomosuke Maeda, Roshan Peiris, Masashi Nakatani, Yoshihiro Tanaka and Kouta Minamizawa


New Dynamic Muscle Fatigue Model to Limit Musculo-Skeletal Disorder

Deep Seth, Damien Chablat, Sophie Sakka, Fouad Bennis, Marc Jubeau and Antoine Nordez


A new approach to diagnosis and rehabilitation in spine diseases

Silviu Butnariu, Florin Girbacia, Csaba Antonya and Gheorghe Mogan


ANSIBLE: Social Connectedness through a Virtual World in an Isolated Mars Simulation Mission

Peggy Wu, Tammy Ott and Jacki Morie


Using Smartphones Apps In Psychotherapy. Experiences with PTSD, OCD and Panic Disorder Patients.

Noel Schepers, Cynthia Acca, Patricia Derard and Philippe Fontaine.



Workshop 6: Avatars and virtual bodies

Co-chair: Etienne Armand AmatoUPEM, DICEN-IDF, France - Noam Assayag, Atelier Z, France


Extending the Human Body in Virtual Reality: Effect of Sensory Feedback on Agency and Ownership of Virtual Wings

Sule Serubugo, Denisa Skantarova, Stine L. R. Lind, Mie C. S. Egeberg and Martin Kraus


The autoscopic flying avatar : a new paradigm to study bilocated presence in mixed reality

 Etienne Armand Amato, Geoffrey Gorisse, Etienne Perény, Alain Berthoz



Markus Santoso, Christian Jacob and John Brosz


Changing Body Ownership using Visual Metamorphosis

Tomoya Sasaki, Mhd Yamen Saraiji, Kouta Minamizawa, Michiteru Kitazaki and Masahiko Inami


A virtual reality agent-based platform for improvisation between real and virtual actors using gestures

Dimitrios Batras, Jean-François JÉgo, Marie-Hélène Tramus and Judith Guez


Depicting VR in movies: a few Futurisms in Retrospect

Etienne Armand AMATO (DICEN-IDF/CNAM/UPEM) & Noam ASSAYAG (Atelier Z)


Friday, March 25 – 10am to 4pm

During this day, the "2016 Laval Virtual Vision" will be presented after a Keynote Talk from Dr. Pattie Maes, MIT Media Laboratory, U.S.A. Register


10h (Fri 25)

AR and VR for learning and collaboration

Invited Speaker: Dr. Pattie Maes, MIT Media Laboratory, U.S.A.

Pattie Maes will talk about the opportunities for Augmented Reality (AR) and Virtual Reality (VR) to radically change the way we learn and collaborate. She will show some of the prototypes of AR and VR based systems that her research group at the MIT Media Laboratory has developed which will affect learning and collaboration in the realm of education as well as business and industry.

Pattie Maes is the Alexander W. Dreyfoos (1954) Professor in MIT's Program in Media Arts and Sciences and associate head of the Program in Media Arts and Sciences. She founded and directs the Media Lab's Fluid Interfaces research group.


11h (Fri 25)

The Outcome of the six Workshops

will be revealed by their co-chairs and the complete version of

the "Laval Virtual Vision 2016" will be presented


Simulation & Training, what future?

By Sébastien George, Maine University - Philippe Lépinard,  Univ Paris-Est Créteil

Leisure & Art, what future?

By Alain Lioret, Paris 8 University

Innovation & Technologies

By Olivier Christmann, Arts et Métiers ParisTech - Philippe David, SNCF

Industry Future & New Uses, what future?

By Marc Pallot, Arts et Metiers ParisTech - Samir Otmane, University of Evry

Improving health and quality of life, what future?

By Stéphane Bouchard, Université du Québec en Outaouais

Avatars and Virtual Bodies, what future?

By Etienne Armand Amato, CNAM


The "2016 Laval Virtual Vision"  (Fri 25)

By Simon Richir & Marc Pallot, Arts et Metiers ParisTech


13h00 VRIC Lunch (Diocèse Refectory)

Lunch provided on site, included in the registration fee


14h (Fri 25)

ReVolution 2016 special session: “Real-Virtuality”

hosted by Akihiko Shirai, KAIT, Japan

 14:00-14:20  Opening Address "Real-Virtuality", Prof. Akihiko SHIRAI (KAIT)

14:20-14:30  "IVRC to Laval Virtual / Jack and the Beanstalk", Mr. Shota SUGIMOTO, (Univ Keio)

14:30-14:50  "Embodied Media", Prof. Kouta MINAMIZAWA (Univ keio)

14:50-15:00 "Metamorphosis Hand: Interactive Experience of Embodying Virtually Transformed Hands", Nami Ogawa (Univ of Tokyo)

15:00-15:30  "VR to Superhuman Sports" Prof. Masahiko INAMI (Univ of Tokyo)

15:30-16:00  Round table and debate, exchanges with the audience



    LV2015 Stands 499



VRIC 2016 Program Committee members

Simon Richir, Arts et Metiers ParisTech, France - Marc Pallot, Arts et Metiers ParisTech, France - Alain Lioret, Paris 8 Univ, France - Stéphane Bouchard, Université du Québec en Outaouais, Canada - Etienne Armand Amato, UPEM, DICEN-IDF, France - Carolina Cruz Neira, EAC, USA - Pattie Maes, MIT Media Laboratory, USA - Mark Billinghurst, HIT Lab, NZ - Domitile Lourdeaux, UTC, France - Olivier Christmann, Arts et Metiers ParisTech, France - Samir Otmane, IBISC Laboratory, University of Evry, France - Brenda K. Wiederhold, VRMC, USA - Mariano Alcañiz, Universidad Politecnica Research Center, Spain - Rosa M. Baños, University of Valencia, Spain - Andreas Duenser, University of Canterbury, HITLabNZ, New Zealand - Pedro Gamito, Universidade Lusófona de Humanidades e Tecnologicas, Portugal - Christoph Guger, Guger Technologies, Germany - Jang-Han Lee, Chung-Ang University, Korea - Benoît Ozell, École polytechnique de Montréal, Canada Sébastien George, LIUM, Maine University, France - Philippe David, SNCF, France - Albert "Skip" RIZZO, USC Institute for Creative Technologies, USA - Akihiko Shirai, KAIT, Japan - Candace Gibson, Western University, London, ON, Canada - Dag von Lubitz, Central Michigan University, Mount Pleasant, MI, USA - 


Partnership with international journals for special issues: IJVR & JVRB 

 Sponsored by ACMSIGGRAPH


Logistics Partner : Laval Virtual // Conference Chair: Simon Richir, Arts et Metiers ParisTech, France.

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18ème édition du 23 au 27 mars 2016


  • MERCREDI 23 MARS : 10h - 18h
  • JEUDI 24 MARS : 9h - 18h
  • VENDREDI 25 MARS : 9h - 16h


  • SAMEDI 26 MARS : 10h - 18h
  • DIMANCHE 27 MARS : 10h - 17h


Salle Polyvalente, Place de Hercé
53000 LAVAL

Carte d'accès à Laval Virtual




Office du Tourisme du pays de Laval

02 43 49 46 46

Du Lundi au Vendredi, sans frais supplémentaire
Dans la limite des chambres disponibles.





Paris-Montparnasse à 1h30 (6 allers-retours quotidiens),
Roissy à 2h30 (1 aller-retour quotidien), Lyon à 3h30, Lille à 3h45, Londres à 4h30, Marseille à 5h30, Bruxelles à 5h15.

Informations et réservations sur le site Voyages-SNCF.com.
Des navettes TUL (Transport Urbain Lavallois) spécifiques seront mises à votre disposition à la gare de Laval pour un accès direct sur le lieu d’exposition du mercredi au vendredi pendant le salon.